Shogun 2 No Trade Agreements

On the left (your page), the user interface shows you how much money you make from trading and what resources you export to your trading partner. The right side shows how much money they make and what resources you import from them. The Dutch arrived in 1600, led by an Englishman, and began their first attempts at commercial interaction in 1605. In 1639, Tokugawa banned Iemitsu, grandson of Tokugawa Leyasu, from foreign influence in Japan. Western ships should be submerged and those on board decapitated. The samurai often checked citizens if they had passports. All those who were caught were severely punished. Westerners were driven out of Japan. The Japanese allowed only a handful of Dutch, Korean and Chinese traders on an island off Nagasaki to trade in Japan. Japan was until the 31st withdrawn from the rest of the world on March 18, 1854, when Commodore Matthew Perry, on the orders of the U.S.

Navy, forced Japan to open for the second time to the rest of the world. Compared to your other construction option after the commercial port, the military port allows for the construction of more advanced Japanese Navy ships, but it is less profitable in terms of trade. However, the military port does not convert your population to Christianity. Nor have I ever seen evidence that more trade resources increase the likelihood that someone will agree to a trade deal. The diplomatic system here is very veiled. I have seen that political groups with +200 connections oppose profitable trade for them and political groups with +5 relationships accept the same trade. I acquired a resource by moving the commercial ship on the anchor symbol to trade with foreigners. The trick is how does trading with other clans work? Is profit mutual or does one partner make more money in trade than the other? Once you have built a port of Nanban, you will soon receive a notification that the “Nanban” brought not only their gold and commercial goods, but also their religion. It is proposed that, as far as possible, the spread of this new religion be accepted be repressed. If you don`t want to convert your Daimyo and face the dangers of Christianity and attract the wrath of other clans, you can simply refuse Nanban`s request on trade. Otherwise, you can try to enjoy the benefits of wearing Nanban and do your best to cope with the spread of Christianity that comes with it. I fought a clan for 10 rounds, until he cried uncle and wanted a peace treaty.

So I gave it to him, unconditionally. He came back 2 rounds later and asked her for a trade deal which he reluctantly accepted. For my part, two long-standing trading partners have denounced our pacts for no reason. This game can drive you crazy after a while. First, the nanban trading port can only be built if you have an existing commercial port. This means that you need to equip at least one of your coastal villages up to this point. The construction tree for the ports unfolds as follows: Note: The Tomb Kings are the only fraction that actually uses resources for their mortuary worship mechanics (Edit: A similar mechanic called forging has only been added for dwarves in Warhammer 2 since it originally posted this answer). . . .